INDEPENDENT GAME DEVELOPER // GODOT

Crafting tactile, original games in Godot.

Hey, I’m Omrane. I make indie games from scratch — from cozy management sims like Paws & Platters to tactical roguelikes and Godot development tools.

Paws & Platters game artwork FEATURED RELEASE
IDLE TYCOON ● PLAYABLE NOW

Paws & Platters

Run a cozy pet café with cute animal customers, shop upgrades, and offline earnings.

LATEST FROM THE STUDIO

Announcements

Release news, development updates, and what I’m working on next.

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PLAY NOW

Lineburst is live on itch.io

The 8×8 block puzzler is ready to play with five modes, satisfying combos, and offline support.

View Lineburst →
IN PROGRESS

I’m working on Shadow Engine

Shadow Engine is a data-driven framework for creating tycoon and idle games in Godot 4.7, with tools for venues, economies, upgrades, staff, customers, and production chains.

Current progressThe core simulation, visual editor, saves, validation, export tools, and playable showcase are working.

SELECTED WORK

Featured Games

Small teams, big ideas. A selection of playable worlds and experiments.

🎮 Follow on itch.io ↗
9 games
Zero Hour: Protocol logo
REAL-TIME STRATEGY● IN PROGRESS

Zero Hour: Protocol

Build bases, command asymmetric factions, and outthink AI opponents in 3D tactical warfare.

Paws & Platters artwork
IDLE TYCOON● PLAYABLE

Paws & Platters

Tap, serve, and grow a cozy pet café with adorable customers, upgrades, and idle earnings.

Heir of the Wilds logo
FANTASY RPG● IN PROGRESS

Heir of the Wilds

Guide Shadow, a forest wanderer with a hidden legacy, through a quest-driven fantasy adventure.

Turf Bag: Alley Mafia artwork
ROGUELIKE AUTO-BATTLER● PLAYABLE

Turf Bag: Alley Mafia

Pack, merge, and position weapons in a tactical bag while rival alley gangs grow stronger each wave.

Lineburst icon
BLOCK PUZZLE● PLAYABLE

Lineburst

A browser-first 8×8 block-placement game with five modes, combos, puzzles, and offline play.

Dustville, the frontier town of Cowdude: Open World
WESTERN SANDBOX● COMING SOON

Cowdude: Open World

A first-person Western comedy sandbox — rob the stagecoach, outrun the sheriff's posse, and get thrown in the Dustville jail.

Root & Branch greenhouse emblem
COZY IDLE GARDEN● COMING SOON

Root & Branch

Grow a luminous greenhouse, collect storybook plants, and discover rare botanical hybrids at your own pace.

SIGNAL PUZZLE● COMING SOON

Signal Loss

Rotate and route glowing circuits to restore a broken signal from source to goal across handcrafted grids.

MERCANTILE STRATEGY● COMING SOON

Ledger Roads

Run a 14th-century trading dynasty through a living double-entry ledger — arbitrage, credit, and caravans across risk-weighted roads.

QUICK PLAY // BROWSER ARCADE

Scorpion Strike

Defend the signal from waves of void bugs. Move fast, fire faster, and keep the scorpion alive.

SYSTEM ONLINE
SCORE 000000WAVE 01LIVES ◆◆◆BEST 000000

OMRANO ARCADE // 01

SCORPION STRIKE

Clear the swarm. Protect the signal.
Three lives. No retreat.

←→ or AD MOVE

SPACE FIRE

DRAG / TOUCH BUTTONS TO MOVE  •  TAP TO FIRE

TOOLS & TECHNOLOGY

Building Shadow Engine

A creator-focused framework for building data-driven tycoon and idle games in Godot.

Shadow Engine editor showing the Sunrise Coffee venue workspace
GODOT 4.7 FRAMEWORK● IN PROGRESS

Shadow Engine

Design venues, economies, staff, customers, production chains, upgrades, and progression through a visual workflow backed by a headless simulation core.

CORE SYSTEMS WORKING1.1 FOUNDATION IN DEVELOPMENT
Explore the project →

ABOUT THE DEVELOPER

Solo development,
from prototype to release.

I’m Omrane, an independent developer making games in Godot. I handle design, code, art, and systems end-to-end — focusing on tactile gameplay feel, simulation economies, and solid cross-platform builds.

  • Godot 4 development
  • Tactile gameplay systems
  • Responsive UI design
  • Simulation engines
  • Creator tools & plugins
  • Cross-platform builds
Get in touch →

ENGINE & ARCHITECTURE RADAR

Interactive Studio Tech Stack

Click any technology node to inspect architectural role and integration details.

Godot 4.7 Architecture

PRIMARY RUNTIME

Core engine utilized across studio titles including Zero Hour: Protocol and Shadow Engine. Leverages Godot's node hierarchy, Vulkan forward+ rendering, and lightweight binary distribution.

Scene TreesSignals & EventsCustom ViewportsVulkan Forward+

GET IN TOUCH

Let’s make something
memorable.

For support, collaborations, project inquiries, or development updates, reach out directly or follow my work.